Board
I was bored. I wanted a project to work on. Heavy WIP.
I started making a board game. It began with a single path route and an invisible dice roll to move around.
Now I have:
- Combat system (Primarily lifted from my GTMK 2025 Game Jam project, A Long Climb)
- Equipment
- Relics
- Spawning enemies (including boss monster logic)
- Random map expansion on completion of each lap
- A lot of nicer looking decorations so we aren't just looking at boxes
- Tooltip popup if you hold right-click over something compatible with the tooltip (Tiles, Equipment slots, Shop items etc)
- Physical dice rolls
- Anvil to combine any 2 of the same item
- Special Anvil recipes
- In-game shop to buy equipment/boosts
- Multiple dice sets (currently 3x of a D6, D8, D10 or D12)
- Character customisation with unlockable skins (Rare chance when opening a chest in-game)
And planning to add:
- More equipment
- Non-test maps
- More Relics
- Different dicebag sets
- Dice effects
- Better terrain generation
- Multiple tile types
- Permanent character progression/tech tree
| Updated | 7 days ago |
| Published | 24 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | BenL |
| Made with | Unity |
| Average session | About a half-hour |
| Content | No generative AI was used |
Development log
- Update 07-Jul-202612 days ago



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