New research - Farming
This release comes with the 18th technology - Farming
Unlocking farming will allow you to create a farm on any grass tile with no modifiers/decorators
Every 5 turns the farm will finish growing a source of wheat, that will then reset to the first growth stage and provide you with 2 science points
Along with this, I have some game optimisations in place to better render bigger maps.
Render Distance option in the settings so you can increase/reduce the total number of tiles rendered at once. Lowering this can drastically increase FPS on larger maps
Updated the pulsating sprites so that they will only move when within the specific radius of the centre of the screen. This helps increase general FPS
Slightly improved load times of maps by only loading each resource once
Modified the spacing in the research tree and provided some background colour to provide some indication of the different 'trees'
Files
Get Pick A Tile
Pick A Tile
4x strategy game. Single player vs AI and online multiplayer.
Status | In development |
Author | BenL |
Genre | Strategy |
Tags | 4X, Multiplayer, Singleplayer |
Languages | English |
More posts
- Quick menu and action queueing improvements34 days ago
- Small corrections and tweaks56 days ago
- Audio!72 days ago
- New Tribe - Goblins!73 days ago
- Attack diversity77 days ago
- Improved map generation82 days ago
- Introducing a new unit - the Witch!88 days ago
- Smoothing out a couple of issues90 days ago
- Big graphical update92 days ago
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