Small corrections and tweaks
Pick A Tile » Devlog
- Reduced the movement range of most units to give the game more time to play out.
- Resolved a bug that meant the Expansion action could never be performed.
- Updated the vertical alignment of the cannon and also applied the 'face camera' effect.
- Added cannonball projectile, fired by the cannon, obviously.
- Adjusted vertical alignment of the goblin settler.
- Resolved a bug that could cause the camera to get stuck when focusing on a tile on the outer edge of the map.
- Resolved a couple of volume levelling issues.
I'm still working away on figuring out balancing for unit values and looking to add in some random events soon.
Files
pick-a-tile-windows-beta.zip 140 MB
Version 65 Mar 21, 2024
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Pick A Tile
4x strategy game. Single player vs AI and online multiplayer.
Status | In development |
Author | BenL |
Genre | Strategy |
Tags | 4X, Multiplayer, Singleplayer |
Languages | English |
More posts
- QOL: Quick-moveJul 03, 2024
- Quick-action menu improvementsMay 17, 2024
- Quick menu and action queueing improvementsApr 12, 2024
- Audio!Mar 05, 2024
- New Tribe - Goblins!Mar 04, 2024
- Attack diversityMar 01, 2024
- New research - FarmingFeb 28, 2024
- Improved map generationFeb 24, 2024
- Introducing a new unit - the Witch!Feb 18, 2024
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