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Pick A Tile
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Devlog
QOL: Quick-move
July 03, 2024
by
BenL
Just a small update today to allow for quick-movement of a unit. Simply select the tile with your unit, then select it once again to automatically begin toe movement phase - a small change but it make...
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Quick-action menu improvements
May 17, 2024
by
BenL
Added some birds that will scatter when chopping down trees Improved logic around camera movement to better handle zooming in and out Quick-action menu now includes a label to indicate what icon you'r...
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Quick menu and action queueing improvements
April 12, 2024
by
BenL
Fairly small set of updates they're still steps in the right direction. Made the little fishies spin around so they're a little more obvious Resolved a bug that would cause an AI to perform every move...
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Small corrections and tweaks
March 21, 2024
by
BenL
Reduced the movement range of most units to give the game more time to play out. Resolved a bug that meant the Expansion action could never be performed. Updated the vertical alignment of the cannon a...
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Audio!
March 05, 2024
by
BenL
1
This release brings in the first wave of audio into the game I'm not 100% happy with some of the clips so I will be replacing them, but I'm leaving them in as a placeholder for now. Added a button cli...
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New Tribe - Goblins!
March 04, 2024
by
BenL
This release brings the first new tribe, the Goblins. The goblins currently use the same technology tree as the Wanderers but their units have slightly modified stats Huge backend changes to support d...
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Attack diversity
March 01, 2024
by
BenL
Added number to wheat tiles to indicate the 'growth stage', and a particle effect each time a tile goes through a growth stage. Corrected a bug that caused the current game turn to display incorrectly...
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New research - Farming
February 28, 2024
by
BenL
This release comes with the 18th technology - Farming Unlocking farming will allow you to create a farm on any grass tile with no modifiers/decorators Every 5 turns the farm will finish growing a sour...
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Improved map generation
February 24, 2024
by
BenL
You can now select a 'Map Type' in single player. Added 'Hollow' map type. Added 'Continents' map type. Added 'Islands' map type. You can now toggle the ability to see all possible context actions or...
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Introducing a new unit - the Witch!
February 18, 2024
by
BenL
Slightly reduced the number of "Ruins" (chests) that spawn on a generated map Added a new research item - Witchcraft, this unlocks the new unit - the Witch. This unit explodes on death dealing damage...
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Smoothing out a couple of issues
February 16, 2024
by
BenL
Resolved an issue that stopped particles rendering in single player games Clicking a player indicator in-game will now pan to that players' capital, an owned city, or an owned unit - in that order. Up...
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Big graphical update
February 14, 2024
by
BenL
This patch contains a number of features/fixes that make the game feel move alive and responsive, I've just got a couple more things to smooth out around the actual in-game interactions and effects, t...
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Some more minor improvements
February 12, 2024
by
BenL
In the past few days I've pushed a number of minor fixes/improvements out to improve gameplay. "Actions List" in-game will now render to the full width of the container "Context Menu" in-game will ren...
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Another step in the graphical overhaul
February 09, 2024
by
BenL
This update contains a few more steps towards the complete overhaul to 2d sprites, and a rework of the UI to a style I feel is more fitting. I've tweaked the movement of the screen when you click and...
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Small graphical update
November 04, 2023
by
BenL
Small update today that reworks all of the units to render as animated 2d sprites. Based on how well this appears to have gone I am now considering reworking how I render the tile upgrades/modifiers (...
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Multiplayer games re-enabled
October 19, 2023
by
BenL
I have re-enabled the multiplayer menu buttons, and you are now able to create/join multiplayer games. I cannot guarantee 100% stability with these games but I don't recall any game-save breaking bugs...
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Single player is now public
July 29, 2023
by
BenL
After a bit of a hiatus, the single player game is now publicly available for download! The game currently contains most of the single-player functionality and very basic AI implementations. You can p...
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Single player improvements
March 07, 2023
by
BenL
A number of improvements to the single-player game today. Each AI will now analyse the map and take their turn accordingly, you will be in a locked camera mode during this time until the AI turns are...
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Single-player V1
March 04, 2023
by
BenL
Today's build include the first iteration of the single-player game of Pick a Tile. From the main menu you can select the newly added "Single player - Debug" button to begin a new game; this is in the...
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Minor tweaks and preparations
February 24, 2023
by
BenL
Just a couple of minor corrections ready for the next playtest, must critical change is the fact that all T2 research will now cost 18 points to unlock rather than seemingly random costs. Further itch...
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UI updates
February 21, 2023
by
BenL
Today rolls out another load of UI reworks into the game, and we will now always attempt to refer to a user by their chosen alias rather than their identifier. This update replaces most of the default...
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Itch Integration
February 20, 2023
by
BenL
Just a small update today with minimal functional changes to gameplay, but it introduces some core functionality that will allow me to integrate further with the itch.io application and check for vali...
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In-game player status indicators
February 14, 2023
by
BenL
Another quick update pushed out that adds player-status indicators into the game menu. This will list all players in the game, the background of each item corresponds with the colour used in-game. The...
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Some concurrency fixes
February 14, 2023
by
BenL
I've hopefully resolved the back-end issue stopping new accounts actually being created in the database - you should now be able to change your name/add friends etc. Added a reset password button beca...
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Game-flow improvements
February 10, 2023
by
BenL
Todays relatively small update includes a new skybox, some minor user-flow improvements, and the logic is now in place to actually end a game in the client on completion...
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Graphical overhaul
February 07, 2023
by
BenL
Continuing the theme from the last update, this one replaces almost all of the existing models with some more modular ones. This update also replaces all of the placeholder capsules for units and uses...
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Font change and actions feed improvements
February 06, 2023
by
BenL
Just a quick update that replaced the font on some of the smaller text areas to become more readable. I've also improved the details that appear in the actions feed to display the action performed, th...
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Pick a tile is now on itch!
February 05, 2023
by
BenL
Here we are, itch io... Primarily I've placed the game here for the time being so that I do not need to send out a full windows ZIP through discord and can instead allow people to use itch for access...
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