Big graphical update
Pick A Tile » Devlog
This patch contains a number of features/fixes that make the game feel move alive and responsive, I've just got a couple more things to smooth out around the actual in-game interactions and effects, then I'm going to start looking to flesh out the rest of the tech tree and balancing.
Patch notes:
- Finished aligning a lot of the tiles to work more with the 2d style.
- Added a shader to render grass blades on the grassland tiles
- Added a shader to to ocean tile to provide some movement/transparency
- Updated logic when opening the context menu to automatically detect screen size and render the action tiles appropriately sized
- Added a loader dialog when starting/loading a single player game so it doesn't look like the game has frozen for a second.
- Fixed a bug that meant AI would stop taking their turn when loading back into a game.
- Corrected logic that was preventing the weather system from rendering different states.
- Added a 'Movement Speed' slider to the settings to control the speed that units move around the map
Files
pick-a-tile-windows-beta.zip 140 MB
Version 44 Feb 14, 2024
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Pick A Tile
4x strategy game. Single player vs AI and online multiplayer.
Status | In development |
Author | BenL |
Genre | Strategy |
Tags | 4X, Multiplayer, Singleplayer |
Languages | English |
More posts
- QOL: Quick-moveJul 03, 2024
- Quick-action menu improvementsMay 17, 2024
- Quick menu and action queueing improvementsApr 12, 2024
- Small corrections and tweaksMar 21, 2024
- Audio!Mar 05, 2024
- New Tribe - Goblins!Mar 04, 2024
- Attack diversityMar 01, 2024
- New research - FarmingFeb 28, 2024
- Improved map generationFeb 24, 2024
- Introducing a new unit - the Witch!Feb 18, 2024
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