Graphical overhaul
Continuing the theme from the last update, this one replaces almost all of the existing models with some more modular ones.
This update also replaces all of the placeholder capsules for units and uses human characters, these are still not as I envision the final product but they're visually different enough to look better than previously.
Shoreline tiles should now run alongside a neighboring "solid" tile, and will even go as far as to bend around a single corner - I'm looking to improve this further as it can still cause some odd-looking maps if a single shore tile is surrounded on 3 or more sides.
Cactus' will no longer become trees in the desert if you perform the "milling" action on them.
Files
Get Pick A Tile
Pick A Tile
4x strategy game. Single player vs AI and online multiplayer.
Status | In development |
Author | BenL |
Genre | Strategy |
Tags | 4X, Multiplayer, Singleplayer |
Languages | English |
More posts
- QOL: Quick-moveJul 03, 2024
- Quick-action menu improvementsMay 17, 2024
- Quick menu and action queueing improvementsApr 12, 2024
- Small corrections and tweaksMar 21, 2024
- Audio!Mar 05, 2024
- New Tribe - Goblins!Mar 04, 2024
- Attack diversityMar 01, 2024
- New research - FarmingFeb 28, 2024
- Improved map generationFeb 24, 2024
- Introducing a new unit - the Witch!Feb 18, 2024
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