Single player improvements
Pick A Tile » Devlog
A number of improvements to the single-player game today.
- Each AI will now analyse the map and take their turn accordingly, you will be in a locked camera mode during this time until the AI turns are complete
- Player indicators now correctly update during AI turns.
- A new message in the action log when an AI starts "thinking".
Outside of the AI, new features:
- "Ruins" decorator type added - currently represented by a chest on the map. Move a unit here and explore for a random reward.
- Units will no longer just move in a direct line to their goal, they will correctly move from tile-to-tile.
- Back-end system for Weather implemented, if a certain weather type persists for 10 turns it will begin to impact the map.
- Hovering a tile with a unit on will now also increase the size of the Unit UI label - also changed the font to be more readable.
- Altered how I highlight owned tiles. The new system increases performance over 5x - so much so that I have temporarily removed all map culling from the game.
Files
pick-a-tile-windows-beta.zip 140 MB
Version 28 Mar 07, 2023
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Pick A Tile
4x strategy game. Single player vs AI and online multiplayer.
Status | In development |
Author | BenL |
Genre | Strategy |
Tags | 4X, Multiplayer, Singleplayer |
Languages | English |
More posts
- QOL: Quick-moveJul 03, 2024
- Quick-action menu improvementsMay 17, 2024
- Quick menu and action queueing improvementsApr 12, 2024
- Small corrections and tweaksMar 21, 2024
- Audio!Mar 05, 2024
- New Tribe - Goblins!Mar 04, 2024
- Attack diversityMar 01, 2024
- New research - FarmingFeb 28, 2024
- Improved map generationFeb 24, 2024
- Introducing a new unit - the Witch!Feb 18, 2024
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