Single player improvements


A number of improvements to the single-player game today.

  • Each AI will now analyse the map and take their turn accordingly, you will be in a locked camera mode during this time until the AI turns are complete
  • Player indicators now correctly update during AI turns.
  • A new message in the action log when an AI starts "thinking".

Outside of the AI, new features:

  • "Ruins" decorator type added - currently represented by a chest on the map. Move a unit here and explore for a random reward.
  • Units will no longer just move in a direct line to their goal, they will correctly move from tile-to-tile.
  • Back-end system for Weather implemented, if a certain weather type persists for 10 turns it will begin to impact the map.
  • Hovering a tile with a unit on will now also increase the size of the Unit UI label - also changed the font to be more readable.
  • Altered how I highlight owned tiles. The new system increases performance over 5x - so much so that I have temporarily removed all map culling from the game.

Files

pick-a-tile-windows-beta.zip 140 MB
Version 28 Mar 07, 2023

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