Smoothing out a couple of issues


  • Resolved an issue that stopped particles rendering in single player games
  • Clicking a player indicator in-game will now pan to that players' capital, an owned city, or an owned unit - in that order.
  • Updated the Unit UI so that it will only show the full info panel on hover, otherwise you will see only a health bar.
  • Resolved a bug that would cause an error to be thrown if an AI attempted to attack a unit that was on their tile.
  • Updated the padding on the dialog/loader interfaces so they no longer clip with the frame.
  • Corrected the logic around the damage UI, these numbers should now appear correctly again in-game.
  • I should have solved the issue that meant trying to move 2 units in close range very quickly could cause the first one to turn invisible.
  • Units should now correctly play their attack animations.
  • Updated the pause menu to show data on all players in the current game rather than just yourself.

Files

pick-a-tile-windows-beta.zip 140 MB
Version 45 Feb 16, 2024

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