Smoothing out a couple of issues
Pick A Tile » Devlog
- Resolved an issue that stopped particles rendering in single player games
- Clicking a player indicator in-game will now pan to that players' capital, an owned city, or an owned unit - in that order.
- Updated the Unit UI so that it will only show the full info panel on hover, otherwise you will see only a health bar.
- Resolved a bug that would cause an error to be thrown if an AI attempted to attack a unit that was on their tile.
- Updated the padding on the dialog/loader interfaces so they no longer clip with the frame.
- Corrected the logic around the damage UI, these numbers should now appear correctly again in-game.
- I should have solved the issue that meant trying to move 2 units in close range very quickly could cause the first one to turn invisible.
- Units should now correctly play their attack animations.
- Updated the pause menu to show data on all players in the current game rather than just yourself.
Files
pick-a-tile-windows-beta.zip 140 MB
Version 45 Feb 16, 2024
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Pick A Tile
4x strategy game. Single player vs AI and online multiplayer.
Status | In development |
Author | BenL |
Genre | Strategy |
Tags | 4X, Multiplayer, Singleplayer |
Languages | English |
More posts
- QOL: Quick-moveJul 03, 2024
- Quick-action menu improvementsMay 17, 2024
- Quick menu and action queueing improvementsApr 12, 2024
- Small corrections and tweaksMar 21, 2024
- Audio!Mar 05, 2024
- New Tribe - Goblins!Mar 04, 2024
- Attack diversityMar 01, 2024
- New research - FarmingFeb 28, 2024
- Improved map generationFeb 24, 2024
- Introducing a new unit - the Witch!Feb 18, 2024
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